I think... I prefer Arthas (and Kael) because their lives (and thus character development/descent into badguyness) were more "recent". Even if a player hasn't played the earlier Warcraft games, we've felt their presence much more and longer than we have Neltharion's. For RPers, pretty much any character who isn't a draenei will have had their backstories heavily influenced by Arthas's actions. And the memory of the golden prince who ultimately turned against the living, and the wounds his betrayal caused, are still fresh.
And because their lifespans are closer to ours and the events of their lives have been more recent, I think it's a lot easier to empathize with Arthas, Kael, and even Illidan. Even if Arthas ended up TEH EVUL, he's human and thus relate-able, so his story evokes stronger feelings. At least for me, it's much harder to relate to an extremely ancient, powerful being like Neltharion; his life and problems are god-like, and as a human, I'm really more interested in human-like problems than god-like problems.
I think this feeling could be remedied by showing more of Deathwing's backstory, personality, and motivations in the game (which it seems they do not want to do) or by reading the novels... And the novels = nononodonotwant as far as I can see. D8
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I think... I prefer Arthas (and Kael) because their lives (and thus character development/descent into badguyness) were more "recent". Even if a player hasn't played the earlier Warcraft games, we've felt their presence much more and longer than we have Neltharion's. For RPers, pretty much any character who isn't a draenei will have had their backstories heavily influenced by Arthas's actions. And the memory of the golden prince who ultimately turned against the living, and the wounds his betrayal caused, are still fresh.
And because their lifespans are closer to ours and the events of their lives have been more recent, I think it's a lot easier to empathize with Arthas, Kael, and even Illidan. Even if Arthas ended up TEH EVUL, he's human and thus relate-able, so his story evokes stronger feelings. At least for me, it's much harder to relate to an extremely ancient, powerful being like Neltharion; his life and problems are god-like, and as a human, I'm really more interested in human-like problems than god-like problems.
I think this feeling could be remedied by showing more of Deathwing's backstory, personality, and motivations in the game (which it seems they do not want to do) or by reading the novels... And the novels = nononodonotwant as far as I can see. D8