thistlechaser (
thistlechaser) wrote2011-07-01 08:16 am
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Entry tags:
Rabble Rabble Rabble (RL, WoW)
I'm beginning to dread every time I get a letter from my apartment management. Our (already higher than average) rent goes up more than once a year, and today I just got a letter that he's going to start charging us extra for water and sewage use. It's not even based on what *I* use, just the number of people per apartment. *I* take speedyfast showers, I always have. I can hear that my neighbor takes really long showers. Yet we'll have to pay the same.
I always think about moving at times like this, but my laziness generally wins out. It's just so much work to get all packed and moved, not to mention things like having to get my address changed with 847197423471410438 companies, net service moved, all that.
Rabble rabble rabble.
Last night I typed up a WoW post, but ended up not posting it because it was too negative. There's a lesson in it though, so I'll just toss it up behind a cut.
My goldmaking sense failed me badly this patch (or WRA is just so vastly different than other servers). Knowing that the new stuff in 4.2 would need all sorts of volatiles, I stockpiled them for weeks. Fire, air, random whatever. And the prices since the patch? LOWER than before it. Whiskey Tango Foxtrot, over. Oh, wait, right, a server actually needs to raid to get and want these things. :/ Fire is the biggest disappointment. I went into 4.2 with three stacks of 200, but the prices are way lower than air (about half the price). So much money lost...
My other failure was even worse. When I moved Crowfeathers from Horde to Alliance, I filled up his inventory and bank with Horde-only pets. He arrived on Alliance side maybe two weeks before the patch, and I got in a panic that they wouldn't sell post-patch. The pets were selling for 5-10 gold, and any smart pet collector would long since have all these pets. So, worrying that I would be stuck with them all and spend forever trying to sell them, I moved them early. For 5-10 gold each. Now, post patch, I have just a small handful left of them... they're moving for 70-100 gold each. /wrist Why didn't I trust what I knew? Idiot me.
And continuing the subject of me failing at things, stupid me listened to a LJ post about these new Firelands quest. "Why not do the Thrall questline? Everyone should! They're fun! They're easy! They're fast! You make a ton of gold and get an ilevel (whatever high ilevel) cloak out of it!" So I decided to try it. Me, PvE-hater, questing-hater, with crap armor and worse skill, jumped into this event. This event, where I had to kill endless level 85 mobs, including elites. I went bear because cat kept dying while trying to kill one mob, but of course bear has AoE abilities so I always ended up with too many mobs. And know what? Every time you die, your #/100 number of mobs killed resets. I lost track of how many times I died tonight. I gave up on the final step, the 100 fire ones.
I'm at such an amazingly low point with WoW right now, and that most of my RP is happening off-WoW isn't helping making me want to stick around.
I always think about moving at times like this, but my laziness generally wins out. It's just so much work to get all packed and moved, not to mention things like having to get my address changed with 847197423471410438 companies, net service moved, all that.
Rabble rabble rabble.
Last night I typed up a WoW post, but ended up not posting it because it was too negative. There's a lesson in it though, so I'll just toss it up behind a cut.
My goldmaking sense failed me badly this patch (or WRA is just so vastly different than other servers). Knowing that the new stuff in 4.2 would need all sorts of volatiles, I stockpiled them for weeks. Fire, air, random whatever. And the prices since the patch? LOWER than before it. Whiskey Tango Foxtrot, over. Oh, wait, right, a server actually needs to raid to get and want these things. :/ Fire is the biggest disappointment. I went into 4.2 with three stacks of 200, but the prices are way lower than air (about half the price). So much money lost...
My other failure was even worse. When I moved Crowfeathers from Horde to Alliance, I filled up his inventory and bank with Horde-only pets. He arrived on Alliance side maybe two weeks before the patch, and I got in a panic that they wouldn't sell post-patch. The pets were selling for 5-10 gold, and any smart pet collector would long since have all these pets. So, worrying that I would be stuck with them all and spend forever trying to sell them, I moved them early. For 5-10 gold each. Now, post patch, I have just a small handful left of them... they're moving for 70-100 gold each. /wrist Why didn't I trust what I knew? Idiot me.
And continuing the subject of me failing at things, stupid me listened to a LJ post about these new Firelands quest. "Why not do the Thrall questline? Everyone should! They're fun! They're easy! They're fast! You make a ton of gold and get an ilevel (whatever high ilevel) cloak out of it!" So I decided to try it. Me, PvE-hater, questing-hater, with crap armor and worse skill, jumped into this event. This event, where I had to kill endless level 85 mobs, including elites. I went bear because cat kept dying while trying to kill one mob, but of course bear has AoE abilities so I always ended up with too many mobs. And know what? Every time you die, your #/100 number of mobs killed resets. I lost track of how many times I died tonight. I gave up on the final step, the 100 fire ones.
I'm at such an amazingly low point with WoW right now, and that most of my RP is happening off-WoW isn't helping making me want to stick around.
no subject
I don't know what you would do for loot. Since it would be a ridiculous amount of work to balance and edit the stuff so each tier had it's own iLevel but maybe just save the higher iLevel stuff for the hardmode. Maybe just offer more (as in quantity) drops. So if you do it on 30% buff you'd get 2 drops but if you lower it to 25% there is a chance you get a 3rd one. 20% is a guaranteed 3 and so on. Or whatever, just something to give an incentive to lower the buff without forcing them to.
As for achievements you could make ones for each buff tier (seems too much to me) or just give a standard achievement for beating a raid with any buff level, one for no buff, and then 1 for hardmode. Obviously just make the realm firsts and stuff for the "no buffs" option.
I think when you're dealing with WoW's exceedingly large player base you almost need more customization on difficulty or else you end up making the casual bitch that it's too hard, the hardcore bitch that it's too casual, or everyone bitches except for the people who end up right in the middle.
no subject