Wow, WoW!

Jun. 30th, 2009 07:24 am
thistlechaser: (WoW_Haken)
[personal profile] thistlechaser
Darned game being down on Tuesday mornings! Unable to get a jump on my dailies, I read through the newly posted info on Death Knight.

Not the point of this post, but if I played DK I'd be darned worried right now. :) Nerfs are always scary, even when you're the most powerful class in the game.

But the point of this post was this question and answer:

-----
Are we satisfied with stats such as Armor Penetration, Haste, and Hit having very different values depending on which talent spec a death knight is using?

Ghostcrawler: No. We don’t want to create multiple types of death knight armor, other than tanking and damage dealing. We already support like 19 different types of tier pieces because for example all of the mail users want slightly different stats. It is a problem that, say, Blood wants armor penetration and Unholy does not. But our answer to that problem is going to be to make all specs regard the stats more similarly, not to provide lots of different armor choices. It’s already hard enough to get a boss to drop what you want.
-----

Very WoW-technical, but for FFXI folks: Basically they're saying* they don't want people to have to lug around a haste build, a WS build, an 'oh my god, I got hate!' build. (Ha ha, 'build'? Is that the right word? I can't believe I forgot!) The last line of the answer made me sit back and boggle. I'm still not used to these differences! (* Unless I'm not correctly understanding the info, which is possible!)

Another point was the respawn time on some NM/elite mob. Blizzard had said something like "a very long time, 30 minutes to six hours" or something like that. I just had to laugh. In FFXI, that'd be a short amount of wait!

I may not play WoW much (maybe an hour-ish a day? No more than two, usually), but still, I sure do love these differences. So very, very, very reasonable. So few jumping through flaming hoops to do the slightest little thing.

Date: 2009-06-30 02:49 pm (UTC)
From: [identity profile] pomr.livejournal.com
The WoW mindset is very very very very VERY very different than the FFXI mindset. WoW is very much a quicker gratification game. Sometimes even instant! 30 minutes to six hours IS a long time to a WoWian -- that's why critters like the Time Lost Drake that spawns like once a week is considered so rare. =)

And the term would be 'set' or 'armor set', not build. Your build is how you spent your talents points, more commonly known as your spec. =)

Date: 2009-06-30 06:44 pm (UTC)
From: [identity profile] thistle-chaser.livejournal.com
And the term would be 'set' or 'armor set', not build. Your build is how you spent your talents points, more commonly known as your spec. =)

Oops, I meant in FFXI-terms! I couldn't remember what a set of armor is called there. Build feels wrong, but that might be because build means something different in WoW...

:)

Date: 2009-06-30 03:40 pm (UTC)
From: [identity profile] veloxe.livejournal.com
So very, very, very reasonable. So few jumping through flaming hoops to do the slightest little thing.

Yet oddly enough you COULD jump through a flaming hoop in WoW, unlike FFXI. I think Death Knight is a good example of what would happen if they tried to introduce a new tank in XI since it's basically for the same reason people say we need a new tank. We don't really have a niche that needs to be filled, just more tanks. And it would horribly unbalance things for a long time (especially in XI where what should be fixed in a week is fixed over the course of 2 years) which would really suck because asides from a few jobs things are pretty balanced as it is.

Date: 2009-06-30 03:45 pm (UTC)
From: [identity profile] pomr.livejournal.com
Weeeellllllllllll....

...to be fair WoW has some issues doing things in a timely fashion too sometimes. A prime example is the Druid cat forms -- they've been placeholders for Four Years, and they finally are fixing them next patch. =)

Date: 2009-06-30 03:51 pm (UTC)
From: [identity profile] veloxe.livejournal.com
Ya but that's one example, it's like that for pretty much EVERYTHING in XI. Unless of course we find a way to make gil, then they crush it like 2 weeks later to stop us.

Date: 2009-06-30 03:53 pm (UTC)
From: [identity profile] pomr.livejournal.com
Having not played XI in a long time -- yeah, that's pretty much what I remember too. =)

The FFXI game model is apparently to make things as slow and difficult as possible, often in obtusely unnescessary ways or for arcane reasons that even Cthulu would look at and go 'WTF? Why!??!?!?'

Ia! Ia! Effefelevn Ftagn!

^_^V

Date: 2009-06-30 03:58 pm (UTC)
From: [identity profile] veloxe.livejournal.com
That's probably why I'm still playing...I refuse to let the game win! I will not be undone by a bunch of 1's and 0's god damnit!

Date: 2009-06-30 04:05 pm (UTC)
From: [identity profile] pomr.livejournal.com
It has a lot going for it, don't get me wrong. The game is an amazing construct really, it just got to the point after I'd played it for over a year that I found more frustration and annoyances than things I enjoyed.

So...I took a break...picked up WoW like six months or a year later, not really sure, and have been a lot happier with my MMOing. And even WoW can piss me off! SO there you have it.

Can't ever win. /wrist

^_^b

Date: 2009-06-30 04:08 pm (UTC)
From: [identity profile] veloxe.livejournal.com
Ya I played WoW for awhile and then went back to XI. I think the only reason I'm not still playing WoW is because I can't use all jobs on any race (IE Tauren Pally for example) and if you want to level a new job you have to make a whole nother character again and then do ALL the freaking Rep grinding again and that is just stupidly unnecessary.

Date: 2009-06-30 04:16 pm (UTC)
From: [identity profile] pomr.livejournal.com
I wish we could do more jobs, but seriously -- look at what Thistle here did -- alts for different crafting mains, same thing. =) And yeah, they limit the class options, but that's just part of the game. On the one hand it makes the races more distinct, on the other it can be frustrating to have to relevel and so forth.

They have made some HUGE improvements to the game in regards to leveling and so on, and some really nice changes to the crafts are forthcoming in the next content patch. Rep grinds have become much easier, you can pretty much ignore the factions prior to Wrath, and focus on the new ones. They even made that rep easy to grind by having most of the factions give you tabards that you can wear in higher level dungeons to get rep -- allowing you to pick which faction you earn with in whatever dungeon, a big departure from BC where the dungeon determined the rep. =)

Not that I level. >_< Hate Leveling. =)

Date: 2009-06-30 06:45 pm (UTC)
From: [identity profile] thistle-chaser.livejournal.com
Ha ha, at this summertime event, yes!

And totally agreed, on the rest.

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