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[personal profile] thistlechaser
First off, I found those two Carl Jr's/Hardee's dancing-with-cows commercials on youtube! The ones that make me cry and twitch every time I see them.

Commercial #1.

#2, even worse!

While looking for a link for the second ad, I found an official commercial that did a spoof of Brokeback Mountain for some cow... parade... thing. *snicker*

---

Where do you guys want to go on Tuesday? Options from Campsitaru:

(Colibri options not listed.)

55-58 Caedarva Mire (Marsh Murre) * (see below)

56-58 Attohwa Chasm (Monarch Ogrefly) -- We tried this with our old static and it wasn't great, right? I'd also question if there were enough flies.

56-59 Gustav Tunnel (Robber Crab/Goblin) -- Meh. Okay, if there's a camp free, I guess.

56-60 Cape Terrigan (Robber Crab/Velociraptor/Terror Pugil) -- Cape Terrigan makes me cry, but I'll go here if we want.

56-60 Kuftal Tunnel (Raptors) - Meh. I'm not pulling there, and Nil will die unless he goes /NIN. It sucked ass pulling raptors and tigers there with /THF.

57-59 Upper Delkfutt's Tower (Dire Bats/Jotunn) -- A-E-D static went here, no? How was it? Or was it bad for a NIN tank?

57-60 Pso'Xja * (see below)

58-61 Valley of Sorrows (Velociraptor) - VoS is just as bad as Cape Terrigan in my book. Blech.



Pso'Xja: Map and such: http://campsitarus.blogspot.com/2006/03/57-60-psoxja.html
Enter Pso'Xja from the (F-7) tower of the Beaucedine Glacier.
* Invisible and Sneak are required inside Pso'Xja.
* Follow the path down to the main room, and head right. This will lead you to a hole in the ground (marked "Drop G").
* This puts you at "G" on the very top map. Head down the passageway, and turn right at the circular room.
* Keep going straight (east), where there will be another hole in the ground.
* The room you are in is camp.

Target mobs
Primary: Dire Bats
* Bat (Single)
* Aggro to Sound
* Links by Sound
* Weak to Piercing weapons
* Weak to Wind
* Weak to Light
* Very Strong against Darkness

Primary: Diremite Assaulter
* Diremite
* Aggro to Sound
* Not Linking
* Weak to Water
* Weak to Light

Primary: Snow Lizard
* Lizard
* Not Aggro
* Links by Sound
* Weak to Ice
* Weak to Wind

Commentarus:
First off, note that you're camping in a room with a hole in it. Be careful not to fall down said hole, or you will find yourself confronted with mobs that are over Level 72!

Mobs in the frozen regions of CoP seem to have slight differences from their more warm-blooded counterparts. Lizards here can Silence as well as Petrify, so have your White Mage at the ready for both. Diremites have an AoE move, as well as a directional Slow. Bats are also able to Aspir.

Needs checking:
* The mobs here are in general, level 63-68, which means that a skilled xp party, tops should really be here until 57. Could someone try a 55-57 party here to test it out?
* Need to double check mob abilities. Like how Nival Raptors Paralyze instead of Disease, I suspect the Snow Lizards Silence in place of something else. What is that something?

-------------

Caedarva Mire: Link to map and such: http://campsitarus.blogspot.com/2006/06/55-58-caedarva-mire.html

Target mobs:
Primary: Marsh Murre
* Bird
* Not Aggro
* Links by Sound
* Weak against Ice
* Weak against Light
* Strong against Wind

Commentarus:
To get to the camp, take the ship to Nashmau, and exit to the west into the Caedarva Mire. The Marsh Murre are a little spaced out, so keep some kind of order going so that the puller knows where the next mob is. These birds also, for some reason, seem to use TP moves more frequently than normal, so keep Baraera up to minimise the damage done from Wing Cutter.

Because of the nature of the mobs, and their quick repop time, higher level parties (~60) can potentially do a TP spam-esque party here, with good pulling, to rake in larger chains (10+).

posted by Tuufless @ 1:54 AM 1 comments
1 Comments:

At 7:25 PM, Tenshi said...

hello. i have camped here 3 times 56-58 (got my 58 here) and 1 time 58-60 PT. we were having some problems with spawns because we were killing so fast that only possible pulls where really far away so we started to kill leeches and they are almost the same as birds but go a little crazier and have their mean drain kisses. Lv.61 ppl messes up the PT


Both of those support one party.

In my opinion, both Pso'Xja and Caedarva Mire sound really interesting (though Pso'Xja might be annoying to get to). It'd be nice to XP in the new areas for once, especially since it sounds like we'll be close to town and can duck back in when sanction wears.

I'd be open to most any option we want, though in my opinion both Cape Terrigan and Valley of Sorrows should be deleted off the map and never heard from again.

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