thistlechaser: (FFXI- Dark Knight)
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From today's announcement on job adjustments:



Dark Knight Adjustments

The casting time for Absorb spells will be reduced from 4 seconds to 2 seconds to increase their utility in battle.



That's it. That's the whole of what DRK gets. They gave us something that actually let us keep up with other melees, then nerfed it to hell and made it next to useless (outside of Besieged), but hey, we get to cast it a whole two seconds faster! No no, don't change the recast time which might make it a little better, do the casting time! Because hey, you know it's not like we have all that much time between swings!

Fuck you, SE. People may claim you dislike BLM or DRG, but you play with DRK like a cat plays with a mouse. "Okay, okay, we know people hate you guys! So here, have something good! Have a taste of what it's like to be useful and maybe even wanted some day! ...ha ha, fooled ya! *yoink!*"

Give us something useful (AND LET US KEEP IT!) or don't give us anything at all. Reduced casting time by 2 seconds is a bad joke.

Edit: For the many folks who probably aren't aware and think Absorb-TP works the way SE implies it does (you can get TP anytime the mob has TP, thus don't cast right after it WSs -- implying you can get a reasonable amount of TP), that's not the way it is. Outside of Besieged, if I cast the spell every time it cools in a party/farming that lasts for four hours, I will get more than 30 TP once. More than 50 TP? Outside of Besieged, I see that once every few weeks. More often than not, I get 0-10 TP, and the spell takes a up the time of a swing of my weapon, so I actually lose TP by using it. (My dark magic is capped.)

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