thistlechaser: (FFXI)
[personal profile] thistlechaser
From today's update:

It is now possible to mine "silica" in Tahrongi Canyon and the Maze of Shakhrami.

THANK YOU, THANK YOU, THANK YOU. Now you won't have to be level 70+ or pay tens of thousands of gil for a single piece of silica. Seriously: Thank you, S-E. I tried not to be depressed/grumpy on the LS about it, but it was so harsh/depressing/sad that it was yet another thing that only the highest level people could have.

This also makes me happy, and seems very fair:

When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.

While YMMV, my view on it was: S-E made the cooldown period 20 hours. Not 10 hours. Not calling-out-twice-in-20-hours. Once in 20 hours. Just because you can break a rule does not mean you should. But again, this is my opinion on it. You're free to have yours.

- A new command "/blockaid" has been added.

Wow, that makes sense. Another cookie to S-E!

And last but far from least:

- Players will no longer be able to use spells or abilities to claim a monster as soon as it appears.
If players attempt to use spells or abilities to claim a monster before a set amount of time has passed since it appeared, they will not be able to use those spells etc. again for a certain duration.


MY GOD, were they reading the ever-bitching NA players' minds? Did someone put happy drugs in the S-E water coolers? A whole update of good things! Really, really good things!

This little mini-update makes me a whole lot happier than the big one we had a short time ago. So much goodness!

Date: 2005-08-02 07:51 pm (UTC)
From: [identity profile] phoenix-leandra.livejournal.com
Forgive me for sounding a bit n00b, but I've always been a healer here. What good is blockaid really? I've never thought of "Magical assistance (such as "Cure" and "Protect")" from non-party as a bad thing. I know I've run by and slapped a pro on some players, or healed others I've seen struggling. As for trade, well, I don't really get unwanted trades offers, and if I did, I just wouldn't click on "Trade". Other than keeping pesky people from inviting you when you're not seeking, I don't see much use for /blockaid. What am I missing?

Date: 2005-08-02 08:35 pm (UTC)
From: [identity profile] thistle-chaser.livejournal.com
What am I missing?

Two things. (Or maybe more than two, but these are the two I know of.)

1) This is the odd one: Some Japanese players get offended if you cure/protect them as you run by. I know it sounds odd, but I've seen the fallout of it. (Some JP player /slap'ed some WHM a couple hundred times for doing it, and inside a city so point #2 couldn't have applied.)

2) The bigger thing: People steal NMs from others by doing that. You get a NM, then someone comes by and heals you enough to get hate. They can then run away with it and you can't hit it because it'd be really hard to get into range. Eventually people get tired of chasing and just give up, and the person who stole hate gets the NM.

Crafters might also think they need to use it (there used to be a bug where if you cast on a crafter while they are mid-synth it would make the synth fail 100% of the time) but that bug has been fixed.

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