Zzzzz (RL, FFXI)
Sep. 1st, 2005 08:20 amGetting up 30 minutes early should not make this big of a difference. I've spent all morning feeling like I was running early for things (which in fact I'm not, I arrived to work exactly the same time as always). At least I don't feel the loss of 30 minutes of sleep.
So as promised to myself, re-started walking this morning. On walking-mornings (M-W-F) I won't have time to do all the extra little fun pre-work fooling around I usually do, but hey. Gotta do what you gotta do. T-Th I won't have to save time to add onto the 30-from-sleep. (Weights take much much less time than walking.)
Thankfully I was able to go the same distance I had been doing before I stopped, it just took twice as long and was twice as hard. But that's not terribly surprising, being away from it for nearly three months.
People are probably going "Walking? Exercise? Ha!", but it's not "normal" walking. Once I'm back up to speed, it'll be the "as fast as you can go without breaking into a jog" walking. I did not do that this morning (see that "took twice as long!" thing), but once I'm back to how I had been before I stopped, that's how it'll be.
---
FFXI: I think I'm getting worse about MGSing in my old age. (Non-players: MGS = sneaking past aggro mobs without aid of sneak/invisible tools or spells. Getting past them totally on your own skills and on a good helping of luck.) Last night I had to go through Phomiuna Aqueducts alone, past a group of 2 taros and a group of 3 stegos, and my hands were shaking so badly! I don't recall shaking when I had to do things like my AF. Hm, but I did while stealthing on G3. Maybe I've gone back to worrying about death too much... (But I was WHM/BLM last night, so a death shouldn't have mattered.)
But whatever the reason, I got it done and wonderful Draque jumped right in and offered to help with the doll NM fight for the last mannequin quest! Yay! The storyline surprised me quite a bit.
The crafter and his mannequin/beloved.
The story didn't end at all as I expected to. It was actually sort of a happy ending.
To start with, you get the story around the text in the above screenshot. Enaremand (the crafter) has completed the mannequin, now all he needs is to bring her to life, to give her a soul (!!!). He tells you that he knows it's a horrible sin, but he's turned his back on god (since she turned her back on him). He knows he'll be damned forever for it, but it will be worth it to see her smile for a moment.
At this point in the story I'm sitting there like "...". Is that a man-thing? This sort of plot came up in Fullmetal Alchemist as well, and I just don't understand it. When someone dies, they're gone. If I lost a loved one and someone came by and said "Hey, I got this thing that looks just like the person you lost! Want me to animate it so you two can be together again?" I'd never ever accept. It's NOT the same person, no matter how much it looks like them. But men are more visually orientated, so is something just looking like their lost love enough? That seems really odd to me.
Back to the story: Enaremand sends you into the horrible Phomiuna Aqueducts to find a necromancer. You do, he tells you to go get some other item, you do, then you three meet up again to use the item to bring his mannequin to life. Unsurprisingly, things go poorly and you end up having to kill the animated mannequin. (Duh.) Enaremand gets all angsty and calls you a monster, but he and the necromancer talk and things get worked out.
The story ends with Enaremand getting over his grief:

He walks off, you and the necromancer chat a little (he's an interesting fellow; not a bad guy, even though he does bad things). For some highly odd reason, Enaremand gives you a magazine about mannequins before he leaves. (I'm still sort of boggling at that. You help a guy bring a chunk of wood shaped like his lost love to life, you have to kill the wood and the evil spirit in it, the guy hates you then accepts you... and he gives you a magazine?) You take the magazine to the mannequin chick in Mh-whatever (that port city) and she'll let you re-pose your mannequins.
The end!
I've stayed out of these "what will be the new job S-E introduces in the next update?" ponderings, but the mannequin quest might be proof of the next one. It introduces a new mage type Necromancer . How would that sort of mage work? I'd think it could be something like a BST, but with a twist: What if a necromancer could bring dead mobs back to life? And the reanimated mobs would then be their pets? It'd be sort of like a BST, but the necromancer would have to be able to kill the mob before being able to use it as a pet. I suppose they'd have to "work up to" an EM/T pet: Kill EP, use that EP to kill something tougher, use that tougher one to kill something stronger... Seems like an interesting idea to me, though it might be too much like BST for some.
Oh, and here's the result of the final mannequin quest: My mannequins in poses. Why yes, I do now have a man on all fours in my house!
HELP! I had a really, really, really pretty screenshot to share, but the darned lighting problem I'm having made it too dark! Is anyone experiencing anything like this? Or have any ideas what I can do about it? When I view the game, everything looks 100% fine. Perfect lighting, nothing wrong. I take a screenshot. Look at it. It looks fine. I can totally close POL, end the pol.exe process, and the screenshot will still look fine. But once I reboot then I see the screenshot as it really is: too dark. But if I start POL and look at the screenshot again? Looks normal/fine/not dark.
That's what's boggling me: FFXI is doing something to my entire computer, and even when there's not a single pol-related process running, that "something" is still in effect. Only rebooting gets rid of that "something". (Even Firefox and my wallpaper and stuff are effected like this. When FFXI/POL is running, they look "washed out" -- too bright. Rebooting makes them look normal again.)
So as promised to myself, re-started walking this morning. On walking-mornings (M-W-F) I won't have time to do all the extra little fun pre-work fooling around I usually do, but hey. Gotta do what you gotta do. T-Th I won't have to save time to add onto the 30-from-sleep. (Weights take much much less time than walking.)
Thankfully I was able to go the same distance I had been doing before I stopped, it just took twice as long and was twice as hard. But that's not terribly surprising, being away from it for nearly three months.
People are probably going "Walking? Exercise? Ha!", but it's not "normal" walking. Once I'm back up to speed, it'll be the "as fast as you can go without breaking into a jog" walking. I did not do that this morning (see that "took twice as long!" thing), but once I'm back to how I had been before I stopped, that's how it'll be.
---
FFXI: I think I'm getting worse about MGSing in my old age. (Non-players: MGS = sneaking past aggro mobs without aid of sneak/invisible tools or spells. Getting past them totally on your own skills and on a good helping of luck.) Last night I had to go through Phomiuna Aqueducts alone, past a group of 2 taros and a group of 3 stegos, and my hands were shaking so badly! I don't recall shaking when I had to do things like my AF. Hm, but I did while stealthing on G3. Maybe I've gone back to worrying about death too much... (But I was WHM/BLM last night, so a death shouldn't have mattered.)
But whatever the reason, I got it done and wonderful Draque jumped right in and offered to help with the doll NM fight for the last mannequin quest! Yay! The storyline surprised me quite a bit.
The crafter and his mannequin/beloved.
The story didn't end at all as I expected to. It was actually sort of a happy ending.
To start with, you get the story around the text in the above screenshot. Enaremand (the crafter) has completed the mannequin, now all he needs is to bring her to life, to give her a soul (!!!). He tells you that he knows it's a horrible sin, but he's turned his back on god (since she turned her back on him). He knows he'll be damned forever for it, but it will be worth it to see her smile for a moment.
At this point in the story I'm sitting there like "...". Is that a man-thing? This sort of plot came up in Fullmetal Alchemist as well, and I just don't understand it. When someone dies, they're gone. If I lost a loved one and someone came by and said "Hey, I got this thing that looks just like the person you lost! Want me to animate it so you two can be together again?" I'd never ever accept. It's NOT the same person, no matter how much it looks like them. But men are more visually orientated, so is something just looking like their lost love enough? That seems really odd to me.
Back to the story: Enaremand sends you into the horrible Phomiuna Aqueducts to find a necromancer. You do, he tells you to go get some other item, you do, then you three meet up again to use the item to bring his mannequin to life. Unsurprisingly, things go poorly and you end up having to kill the animated mannequin. (Duh.) Enaremand gets all angsty and calls you a monster, but he and the necromancer talk and things get worked out.
The story ends with Enaremand getting over his grief:

He walks off, you and the necromancer chat a little (he's an interesting fellow; not a bad guy, even though he does bad things). For some highly odd reason, Enaremand gives you a magazine about mannequins before he leaves. (I'm still sort of boggling at that. You help a guy bring a chunk of wood shaped like his lost love to life, you have to kill the wood and the evil spirit in it, the guy hates you then accepts you... and he gives you a magazine?) You take the magazine to the mannequin chick in Mh-whatever (that port city) and she'll let you re-pose your mannequins.
The end!
I've stayed out of these "what will be the new job S-E introduces in the next update?" ponderings, but the mannequin quest might be proof of the next one. It introduces a new mage type Necromancer . How would that sort of mage work? I'd think it could be something like a BST, but with a twist: What if a necromancer could bring dead mobs back to life? And the reanimated mobs would then be their pets? It'd be sort of like a BST, but the necromancer would have to be able to kill the mob before being able to use it as a pet. I suppose they'd have to "work up to" an EM/T pet: Kill EP, use that EP to kill something tougher, use that tougher one to kill something stronger... Seems like an interesting idea to me, though it might be too much like BST for some.
Oh, and here's the result of the final mannequin quest: My mannequins in poses. Why yes, I do now have a man on all fours in my house!
HELP! I had a really, really, really pretty screenshot to share, but the darned lighting problem I'm having made it too dark! Is anyone experiencing anything like this? Or have any ideas what I can do about it? When I view the game, everything looks 100% fine. Perfect lighting, nothing wrong. I take a screenshot. Look at it. It looks fine. I can totally close POL, end the pol.exe process, and the screenshot will still look fine. But once I reboot then I see the screenshot as it really is: too dark. But if I start POL and look at the screenshot again? Looks normal/fine/not dark.
That's what's boggling me: FFXI is doing something to my entire computer, and even when there's not a single pol-related process running, that "something" is still in effect. Only rebooting gets rid of that "something". (Even Firefox and my wallpaper and stuff are effected like this. When FFXI/POL is running, they look "washed out" -- too bright. Rebooting makes them look normal again.)
Re: Necromancer
Date: 2005-09-01 08:20 pm (UTC)Heh heh, and here I thought people didn't know how clueless I was about all that. :P Basically I just figured Blue Mages would end up with blue AF and Geomancer must have dealt with either the earth or math (don't ask me where math comes from, "Geomancer" just sounds mathy).
Wow, DRKs were in other FF games? I kind of thought they were made just for FFXI!
And on a totally unrelated note, StS is going to end up making me play FF8 just so I can know who is canon and who is original. :P We've just met Enju, but I'm liking him a lot!
Re: Necromancer
Date: 2005-09-01 11:37 pm (UTC)You've mentioned it before :) Since the topic came up I figured this would be a good time to tell you a bit more ^^
I actually *loved* playing Monk/Geomancer in FFT. Monk had some rangeish attacks, kinda, but it's an 'in your face' job. The Geomancer skills gave the Monk a way to attack at range until the distance was closed and the fistpounding began :) (That's why I'd love it to be in FFXI. I can so see myself playing it that way again...)
The main character in FFIV, Cecil, begins the game as a Dark Knight. He isn't terribly angsty (except regarding his girlfriend ~.~ ) and he does some things of dubious morality. Anyhow, later on in the game he is told to relinquish his Dark ways and becomes a Paladin instead after he defeats himself. [/spoiler everyone but thistle knows and thistle doesn't care about]
In FFX-2 it was a regular job. You should look up the Dark Knight armor designs. They were very, prickly familiar :)
I had a feeling you might like Enju ^^ You'll see a lot of him for a while :) And as for what's canon and not.. um.. that's a really tangled web x.x; It started about 90% canon and by the end it's shifted a lot the other way, but the overstory is the same. The point of StS was to fill in the underpinning plot that was lacking / only hinted at in the game itself :3
Re: Necromancer
Date: 2005-09-02 02:21 am (UTC)Oh, huh, I guess I did...
I had a feeling you might like Enju ^^ You'll see a lot of him for a while :)
The more I see of him, the more I like him! I'm nearly done with text file #8, so I'm seeing lots of him. :)
Are the feather/wings tattoo a FF thing? I know what's his name (Sephroth? I probably misspelled that) had real wings, but tattoos?
Re: Necromancer
Date: 2005-09-02 05:03 am (UTC)It is kind of a recurring theme in the series.. Rinoa had wings on the back of her shirt. And Sephiroth was just *gerogero* yeah.. cliche...
Re: Necromancer
Date: 2005-09-02 05:16 am (UTC)Never~ I actually don't feel anything towards Chaos, other than slightly sad that a common writing issue (using the same words/phrases multiple times in one paragraph... over and over and over again) kept me from reading part of the story. Funny that I haven't noticed the issue since the first half of part six. Either you or the editor caught and fixed it, he grew out of it/caught it himself, or my eyes have crossed from reading this for so many hours and I'm not picking it up anymore. :P It's such an easy thing for a writer to do (eh, repeating the same wording, not catching it yourself and fixing it), and I wouldn't hold such a thing against anyone. Writing is darned hard! And I boggle at being able to get this much enjoyment for free! <3
Re: Necromancer
Date: 2005-09-02 05:58 am (UTC)Re: Necromancer
Date: 2005-09-02 06:00 am (UTC)Re: Necromancer
Date: 2005-09-02 01:54 pm (UTC)Re: Necromancer
Date: 2005-09-02 04:23 am (UTC)Huh? I've played FF8 on the PS, but who is Enju?
Re: Necromancer
Date: 2005-09-02 05:04 am (UTC)Re: Necromancer
Date: 2005-09-02 08:19 am (UTC)Re: Necromancer
Date: 2005-09-02 01:52 pm (UTC)