Haked Pokemon: Kinda fun!
Jan. 27th, 2011 01:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I had expected using cheats to make the game a whole lot less fun, but at the moment it's actually kinda better.
I used the one that makes all wild pokemon turn into (whatever one you want) and made myself a dozen master balls. So my team currently is:
Charizard (level 8), Dragonite (5), Mew (8), Gyarados (7), Jolteon (8), and Houndoom (7).
They don't have extra moves or HP or anything, only their looks are different. So, for example, Gyarados knows only Thrash, nothing else. Mew knows only Pound. (I actually have a MewTwo in the computer, I thought its moves might be better, but Mew is pretty darned cute so I might stick with him.)
The downside to this hack is one I experienced before: Once you use it, you seem to not be able to go back to random wild pokemon encounters. Turns out that's kinda not so bad. I leave one type for a while, then switch it to something else. I started with only encountering Magikarp, but that quickly got boring (since it only knows Splash), so I switched it to Clefable and then to Pidgeot. (All the trainers you encounter still have their expected pokemon, so you still need to deal with type issues.)
I'm highly tempted to give myself TMs of the moves I want the pokemon to have (and the held items too), but that'd make it too easy I think, I'll just let them grow into them.
Edit: I might be wrong about there being no difference in my team except for how they look. Mew soloed Brock's Onix and got three and a half levels of exp. That can't be right!
I used the one that makes all wild pokemon turn into (whatever one you want) and made myself a dozen master balls. So my team currently is:
Charizard (level 8), Dragonite (5), Mew (8), Gyarados (7), Jolteon (8), and Houndoom (7).
They don't have extra moves or HP or anything, only their looks are different. So, for example, Gyarados knows only Thrash, nothing else. Mew knows only Pound. (I actually have a MewTwo in the computer, I thought its moves might be better, but Mew is pretty darned cute so I might stick with him.)
The downside to this hack is one I experienced before: Once you use it, you seem to not be able to go back to random wild pokemon encounters. Turns out that's kinda not so bad. I leave one type for a while, then switch it to something else. I started with only encountering Magikarp, but that quickly got boring (since it only knows Splash), so I switched it to Clefable and then to Pidgeot. (All the trainers you encounter still have their expected pokemon, so you still need to deal with type issues.)
I'm highly tempted to give myself TMs of the moves I want the pokemon to have (and the held items too), but that'd make it too easy I think, I'll just let them grow into them.
Edit: I might be wrong about there being no difference in my team except for how they look. Mew soloed Brock's Onix and got three and a half levels of exp. That can't be right!
no subject
Date: 2011-01-27 09:37 pm (UTC)no subject
Date: 2011-01-27 10:11 pm (UTC)no subject
Date: 2011-01-28 05:40 am (UTC)Pokemon: Att/Sp.Att
Charmander: 52/60
Bulbasaur: 49/65
Squirtle: 48/50
Mew: 100/100
Gyarados: 125/60
Houndoom: 90/110
Dragonite: 134/100
Jolteon: 65/110
Charizard: 85/109
Definitely not just a sprite change! Though it's gonna be a pain in the ass grinding for new moves with those guys, since they learn new ones and gain levels at a much slower rate than unevolved/common Pokemon.
There's gotta be a way to turn off the code that sets which wild Pokemon appear. Probably something in the emulator itself. Not too familiar with GS codes on GBA games, unfortunately.
no subject
Date: 2011-01-28 03:56 pm (UTC)My level 11 Charizard has an attack of 23 and a special attack of 31, so it's looking like it scales by level!
I'm interested to see what will happen with moves though. They're all level 7-11 and I don't think anyone has learned a move yet. Wait! No, Mew learned Transform, so I guess they are going to learn. (Though Mew starts at level 5 when you get him at an event, so he might not be a good example to use...)
There's gotta be a way to turn off the code that sets which wild Pokemon appear. Probably something in the emulator itself. Not too familiar with GS codes on GBA games, unfortunately.
I suspect it's an issue with it being a rom and not the game itself. I turned off all the codes, I deleted them all and turned them off, and I disabled all cheats, and nothing helps. Oh well! It's not so bad.
no subject
Date: 2011-01-28 05:38 pm (UTC)no subject
Date: 2011-01-28 06:03 pm (UTC)Looking at Veekun, though, it seems the level gaps aren't as large as I thought; until the level they'd normally evolve, Pokemon in the same family mostly learn at the same rate. It's afterward that you start getting the long gaps between moves.
no subject
Date: 2011-01-28 08:10 pm (UTC)no subject
Date: 2011-01-28 05:21 pm (UTC)Did some searching to try and figure out what the heck's up with your cheat problems, but I can't find anything helpful (and dear god 95% of the forums I find are half unreadable). I think I did discover a solution to your memory board error, but applying it might render your saves useless.
no subject
Date: 2011-01-28 05:23 pm (UTC)no subject
Date: 2011-01-28 06:03 pm (UTC)And to add onto things: Mew stopped obeying. I'm not sure if it's a badge issue (next one makes pokemon level 30 and up obey, but the boulder badge has no such effect), or a rom/cheat issue. I traded him out for MewTwo, but MewTwo is so icky to look at I don't think I can keep using it.
Thanks for looking into the bug issues though! :)
no subject
Date: 2011-01-28 08:02 pm (UTC)no subject
Date: 2011-01-28 08:10 pm (UTC)