thistlechaser: (WoW_Haken_backup)
[personal profile] thistlechaser
Druid 23. It got somewhat better at 20 (when I hit things, now they eventually die! Yay!), but I still take damage way too quickly, especially if I have more than one mob on me. Oddly (and sadly) the only effective questing I can do are green quests. Now and then I successfully do one at my own level, but generally I die endlessly on them. I boggle at how much I die. Thank god I can't delevel.

PS: Prowl should be 100% effective.

On my main, I wasted 28 days for nothing. Stupid Argent Tournament. I can't joust at all, so I figured I'd do the 'kill 10 scourge' daily quest for 25 days and get the 25 seals I need that way (three missed days in the middle of that). Got my 25 seals, tried to turn them in... and I have to beat some champ to level up. BLAH. I went 1/200 on beating the three little ones you have to do (and note that's 1/200, not 3/200, I never totally succeeded, only killed one of the three). I haven't even bothered trying to kill the champ yet, since I'm sure he'll be harder than the three little ones... being champ and all...

All in all: Blah.

Date: 2009-06-19 10:41 am (UTC)
From: [identity profile] achika-soladia.livejournal.com
I disagree about your AT strat.

Start with three shields up, and when you talk to the NPC to start the duel, start mashing 3 (For the champion you have to fight for rank up, let him get to you, then move away from him while he does his spiel.).

When you run through him after the charge, circle back around and mash 2 while you walk towards him.

You've probably lost a shield at this point, put it back up.

Keep smacking 1 until he starts to back up again, then keep hitting 3, when you charge through, circle around again and hit 2.

Always keep three shields up. If you lose one, put it up. If your charge is down when the guy goes to back up (Because you just put a shield up.), then keep on the guy's ass so that he can't charge you.

About the only times I lose are when I get distracted, or someone outside tries to "help" by attacking my opponent, throwing me out of my groove.

I actually was looking into making a video with this strat because I know a few people that are having issues with it. My co-worker did the strategy listed you suggested, but eventually asked me for my method because she said it took a long time.

Date: 2009-06-19 01:58 pm (UTC)
From: [identity profile] thistle-chaser.livejournal.com
This is basically what I've been using, but I keep ending out of the ring and lose my shields while trying to get back in, so I think I'l give the above "no charging" one a try! I don't mind slow at all, so long as I eventually win!

Date: 2009-06-19 02:55 pm (UTC)
From: [identity profile] pomr.livejournal.com
I had a horrible time with this too. [livejournal.com profile] kelen managed to beat it through my thick skull teach me how to do the no charge method. The trick for me is that every few seconds I hit the 4 Key to refresh your shields even if they're up and green because they all drop after 60 seconds -- but tapping 4 every so often will refresh the buff duration.

I start out facing the field...talk the dude, while they run away I spam 2 until it fires then I run up on them so they can't do the same to me or charge, it will take some practice. Once on them I spam 1 until they run, then I face 'em and spam 2 again.

It is horribly tedious, but it generally works for me.

Another thing...when they get off the grounds if you back towards the grounds they'll follow, so tap the arrow key to move back, attack, tap arrow, attack, this generally keeps them from running you out of the arena and defaulting on the fight in progress.

Hope that helps. =)

Date: 2009-06-20 01:00 am (UTC)
From: [identity profile] thistle-chaser.livejournal.com
Thank you! I'll give this a try this weekend!

Date: 2009-06-19 03:07 pm (UTC)
From: [identity profile] pomr.livejournal.com
The dailies where you joust by the gates of Icecrown Citadel SUCK to solo. If you can't get a party, and they're generally pretty easy to come by, don't bother. The others are all pretty easy -- the sword ones just involve some travel. =) The kill IceCrown Scourge ones are easy peasy -- tip -- the dragonlings and cultists just below the tourney grounds by Sindragosa's Fall count as scourge and are very easy to kill. Jousting the Valiants is pretty easy too, and gives you the practic you need to master the 'no charge' method. =)

Date: 2009-06-19 09:17 pm (UTC)
From: [identity profile] firebyrd.livejournal.com
Nah, they're easy once you get some practice with jousting. It's quicker with a party, but I can take everything down by myself as long as I don't get mobbed too badly while killing a commander.

Date: 2009-06-19 10:04 pm (UTC)
From: [identity profile] citizenbleys.livejournal.com
Yeah, I hate soloing the commanders, but chillmaw groups ALWAYS have at least one person who wants to do it in party.

For the Kill Icecrown Scourge quests (you can do the 10-scourge valiant and the 15-scourge champ ones at the same time, killing only 15 total), there are a bunch of Converted Heroes that hang out in groups of 6 or 7 just south of Chillmaw and I just pull them in groups and do the whole quest in about 45 seconds. That might not be doable for squishier classes, but it works for Paladin, so I imagine it'd work for any plate-wearer. My DK's only 72, so I haven't tried it on him yet.

Date: 2009-06-20 01:01 am (UTC)
From: [identity profile] thistle-chaser.livejournal.com
Oooh, thanks!

Date: 2009-06-19 03:11 pm (UTC)
From: [identity profile] pomr.livejournal.com
Oh yeah -- as to the tedious -- you played FFXI for five years this will be cake for you. =)

Date: 2009-06-19 05:56 pm (UTC)
From: [identity profile] achika-soladia.livejournal.com
Are you actually trying to stay in the ring? You don't have to stay in the wooden ring, I'm not sure what the distance is, but I've had some epic battles in the Champion's Ring that have seen me near the Argent Ring.

And I forgot to mention it in my initial post, but Pomr mentioned it: Even if you have three shields up, hit the shield button when you can. My typical thing goes Charge > Shield Breaker > Shield Yourself > Poke > Poke > Poke > Lather > Rinse > Repeat.

I'll link that video to you when I get it done. =p I'm going to do it this weekend.

And I will admit that I had trouble with this when I first started doing them, my other co-worker eventually explained how to do it and it's worked for me ever since.

Oh, and for the one that you have to joust the lieutenants and such? Once you become champion, grab Threat from Above, Battle at the Citadel, and the Valiant's version of Battle at the Citadel that I can't recall the name of, all at the same time. There's always a shout for Threat from Above, just join that and ask if anyone needs Citadel, most times at least one person will. =)

Date: 2009-06-19 06:38 pm (UTC)
From: [identity profile] pomr.livejournal.com
As [livejournal.com profile] achika_soladia said -- you don't have to stay in the ring, but:

1) You do have a time limit that can run out
2) You have stay on the grounds -- you'll get a warning, that's when I suggest backing up even it means taking a hit, not like you can't shield again.

My GuildMaster insists on Charging, and he devastates them, I'm not as good as he is. =)

Date: 2009-06-19 09:18 pm (UTC)
From: [identity profile] firebyrd.livejournal.com
If there's a time limit, it's extremely long. I've never, ever encountered a time limit, and when I was first jousting and sucked at it, I was mostly just using thrust a million times which takes forever.

Date: 2009-06-20 01:03 am (UTC)
From: [identity profile] thistle-chaser.livejournal.com
I try staying in the ring because when I get too far out, I automatically lose. I've lost too many close battles that way!

And eee, thanks! I'm going to try it again this weekend!

Date: 2009-06-19 10:00 pm (UTC)
From: [identity profile] citizenbleys.livejournal.com
*shrug*

I never lose. It does take a bit of time, but I never lose.

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