30 Day Writing (RP!) Meme: Day Nine
Aug. 2nd, 2010 07:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
9. How do you get ideas for your characters? Describe the process of creating them.
Used to be, back in PokeMUSH days, I was a big believer in applications (and thus getting a complex personality and full background down on paper before you start) for RP... and, in some respects, I still am. However, character creation is no longer one of those reasons. (Quality control? Still a big yes on that one. Nothing like applications to weed out the sucky people.) Nowadays, I like the process to be... some word I can't think of at the moment. Natural. Evolving. Abstract? Loose. Just starting with the vaguest idea ("grumpy death knight", "light-hearted rogue", "druid stuck in bear form"), and let the character grow and develop through RPing with others.
Though, thinking back... I wonder if I was really a believer in apps in PokeMUSH days or if I just wanted them for quality control. (Or, perhaps, was a believer in them for everyone but me.) Sly started as an NPC, I played him for a week or two before applying to turn him into a PC. It worked really well learning his character through RP before writing his app.
One of the big things that stops me from returning to MU*s is the application process. It seems like too much work to write one (I know I can RP! I know I can make good characters! Why should I have to prove it to others? I just want to RP!), but more than that, it seems too hard to come up with the background and full personality until I've RPed the character enough to learn it. (However, that being said, I know just how important applications are to keep up quality. It's one of the big, big, big issues with WoW RP. I'd never argue for games to stop requiring them.)
List of all 30 questions here.
Used to be, back in PokeMUSH days, I was a big believer in applications (and thus getting a complex personality and full background down on paper before you start) for RP... and, in some respects, I still am. However, character creation is no longer one of those reasons. (Quality control? Still a big yes on that one. Nothing like applications to weed out the sucky people.) Nowadays, I like the process to be... some word I can't think of at the moment. Natural. Evolving. Abstract? Loose. Just starting with the vaguest idea ("grumpy death knight", "light-hearted rogue", "druid stuck in bear form"), and let the character grow and develop through RPing with others.
Though, thinking back... I wonder if I was really a believer in apps in PokeMUSH days or if I just wanted them for quality control. (Or, perhaps, was a believer in them for everyone but me.) Sly started as an NPC, I played him for a week or two before applying to turn him into a PC. It worked really well learning his character through RP before writing his app.
One of the big things that stops me from returning to MU*s is the application process. It seems like too much work to write one (I know I can RP! I know I can make good characters! Why should I have to prove it to others? I just want to RP!), but more than that, it seems too hard to come up with the background and full personality until I've RPed the character enough to learn it. (However, that being said, I know just how important applications are to keep up quality. It's one of the big, big, big issues with WoW RP. I'd never argue for games to stop requiring them.)
List of all 30 questions here.
no subject
Date: 2010-08-02 02:58 pm (UTC)I wish more MU*s (and heck, all RPs period) would adopt a simple ingame chargen that required a 'concept' rather than the whole mess of background and personality. Large applications will never deter those terrible RPers that're determined to get something (and they sure can fake being decent until they're IC!), but they do put off good RPers who just want to jump in and have fun.
no subject
Date: 2010-08-02 04:44 pm (UTC)Yeah. More than once, we had appers on PokeMUSH outright admit that they had their parents write out the app. ("How can it have typos? Grammar issues? My mother wrote it!" ...just in worse typing than that.)
no subject
Date: 2010-08-02 04:54 pm (UTC)Gonna reply to what you said in the next thread down:
Maybe instead of an app have a RP test. Seems like that would be a better judge of things; not only would you see typing and spelling abilities, but you'd see them "on the fly" instead of with time, prewriting, and spellcheckers.
This, exactly. You'll never know how good a player is until you see them in action. Writing applications and roleplaying are two entirely different monsters--some are terrible at the former and excel in the latter, and some are good at the whole story-writing thing (proofing and rewrites help!) but suck when they have to type four-five lines in as many minutes.
Case in point: somehow I got a character on PokeMUSH. What was Peppy on when he approved that?
no subject
Date: 2010-08-02 07:54 pm (UTC)Ha! You're silly. :D
Writing applications and roleplaying are two entirely different monsters
Surprisingly, I run into something just like that in WoW RP. A lot of characters keep IC blogs, and in some cases people write outstanding blogs, but they suck so amazingly badly at RP. I just don't get it. Basic things like typing/grammar. (One person writes good blogs but poses like "ha ha.........and i said this...................and he said that....".)
no subject
Date: 2010-08-02 04:02 pm (UTC)The problem I've found in defining too much about a character before playing them is then I worry that I'm playing them wrong, especially if their background paints them as more serious, more weird or more generally nasty than I'm good at playing.
On the other hand... I agree that the applications process on PokeMUSH did seem to help weed out people who couldn't spell or write coherently, which was good - keeping up the standard there encourages the existing players to not slip too. And having an entry writing test in the form of an application also lets you know whether someone is an original writer or not, which is a good sign as well.
Maybe a similar application with a slightly lower filesize limit (it was 10kb, wasn't it?) could have worked a bit better, but I think it did what it needed to do.
no subject
Date: 2010-08-02 04:43 pm (UTC)It really is fun making up new characters, fleshing them out, having their backgrounds grow more complex as you play them.
no subject
Date: 2010-08-02 05:44 pm (UTC)A robust ingame chargen (run me through the setup right there, don't make me look up a possibly nonexistent forum post or something).
Followed by a series of rooms (what would be the newbie school if it were a stock MUD) in which you are able to have full access to helpfiles and a variety of helpful tips and resources to do things like descs and finger bios and whatnot.
Let me out on the grid on a probationary basis at this point, but for full and final approval, follow this with an IC interview with a plot/character staffer, in which many of the things one might normally put on an application are sorted out in an interactive fashion, and one gets a better idea for their character with direct input from the staff.
Heck, maybe give players that are the heads of ingame factions a limited capability to interview newbies interested in their faction and help them fit in.
no subject
Date: 2010-08-02 07:51 pm (UTC)no subject
Date: 2010-08-03 05:33 am (UTC)I am still not sure how I got Sophia's app through. Did I leave money in the briefcase on the step?
Generally, I know I can stick to theme reasonably well. I'm not a psycho hosebeast, just let me on the game!
Alas. ;P I guess this is why my attempt to app on a Star Trek game failed. They LOVE having a timeline, loads of details... and I'm like 'merp. She's on a boat. She likes rocks...'
no subject
Date: 2010-08-03 07:45 pm (UTC)Heh! That's about what I'd come up with, likely with similar results!
no subject
Date: 2010-08-03 08:34 pm (UTC)